Monday, September 17, 2018

Wednesday, September 5, 2018

Wednesday, August 29, 2018

3D Sculpting / Modeling / Future Boy Conan 1/5



A fan art sculpting:  Future Boy Conan 1/5



Future boy Conan (1978)

Director: Hayao Miyazaki



Conan is one of my best anime characters in my childhood.

Thank you for watching my video.

Friday, December 1, 2017

How to change the scratch disk location of ZBrush

to change the scratch disk location you need to edit the path in the file ZBrushScratchDiskPath.txt in the folder C:\Users\Public\Documents\ZBrushData for windows or Users/Shared/ZBrushData for OSX.

ZBrush document size as default

to keep the changed document size as the default you need to hit the button, "Document > Save As Startup Doc"

Saturday, November 25, 2017

fixing the issue that ZBrush Goz opens new maya scene everytime.

If you have the issue that zbrush Goz opens a new maya scene everytime, you just need to follow the below solution.
 copy "userSetup.mel" from C:\Users\Public\Pixologic\GoZApps\Maya and paste to C:\Users\taegi\Documents\maya\2016.5\scripts.

Monday, November 21, 2011

Fixing surface normals:

Easy way to check surface normal problem and fix.

first, disable "two sided lighting" under Lighting tab in a view panel.
Any face colored in black will indicate surface normal problem.
If you enable "use default lighting", it will show you looking better.
To fix the problem you can select the face and hit the "reverse" under Normals.
that's it!

Thursday, January 27, 2011

No more Dream giver!!!


















Recently, I heard that Dream giver project was finished. Although, I couldn't finish it with others, I knew that they made a good movie at the end. To celebrate myself, I made this images. This work will be my last work with dream giver.

Good job All DG team!!!

Saturday, January 15, 2011

Ground Vehicle: Turntable

Ground Vehicle from Jaetaek Hwang on Vimeo.




No HDRI,
No GI,
No final gathering.

Sometimes, using those rendering technologies make the final renders look in less quality.
I will say, "Simple is the best!"

Monday, January 10, 2011

Nuke: Z-depth

















This is a screen shot showing how Nuke works with a sequence of Z-depth render with a beauty render. If you have two separated renders, beauty and z-depth, you need to plug the z-depth render into a z-channel with a shuttle or shuttle copy node. Then your sequence files will have rgba and z channel in one node to be good for z-blur node.
Green color - in focus, Blue - closer, Red - further.

Friday, January 7, 2011

Shading! Shading!



















































Shading is always fun, at the same time, it is really hard job.
During this work, I mostly focused on surface materials rather than painted textures.
I used Maya Mental ray as a renderer for this project. I really miss using renderMan.
RenderMan is still too expensive to use for personal purpose.
What is the best renderer? I will say,
RenderMan > Vray > Mental Ray.
That's right. I am using third best one now. Sad....


Sunday, November 28, 2010

This modeling is done(?)



















I like 3delight's point cloud occlusion. It is kind of simple(?) to use and is fast.
Moreover, it is just for free to use. 3delight offers users a free 2 thread license, which means that you can use only 2 cpus out of the total number of cpus you have in your computer system.

Modeling is fun, but it hurts my wrist. Am I too old? Dang it!

need color! color!

Daily Modeling No.2 TV



















I used renderMan's point cloud for the Occlusion path. Used 3delight as a renderer.
let's make it colored.

Saturday, October 23, 2010

beerbox shaded






































I used Maya Mental ray with procedural shaders.
Sometimes, I feel that using only procedural shaders is much easier than using painted textures for texturing.

Wednesday, October 20, 2010

Thursday, October 14, 2010

Tuesday, October 5, 2010

Online Portfolio













Hi all,
I made my online portfolio. Check it out!
Please, give me any feedback like miss spelling, etc.

Online Portfolio
http://www.jaetaekhwang.com

Wednesday, June 16, 2010

TC 2010






I modeled him for my personal project. He needs textures now, but I really do not have enough time to do it. Dang it!!!

Chuck's Pajama and Skin

I shaded the new pajama and his skin.
I put Andrew's hair temporarily, but it looks like wearing a wig because there is no shadow between the skin and hair. -__-







Chuck's New Blanket Comparison




Chuck's New Blankets


























































Friday, March 26, 2010

Wednesday, June 3, 2009

Textured Box








(Modeling done by Alan Bradshaw)


I textured the box with Maya and Renderman.

Monday, May 4, 2009

Copier_ver1.0

//Here is a mel scripts I wrote. It is for duplicating objects randomly.


Monday, February 9, 2009

Medal for DreamGiver Project




This is for Dream Giver Project.

I Used Maya and Renderman.

Tuesday, January 20, 2009

A Compositing Project used Renderman, Maya and Photoshop


I used Renderman and Maya, then fixed using Photoshop.

Ax_Renderman Shader






Ax in the X-Project.
I used Renderman Procedure shader with B/W images (below) to make isolated area.



Saturday, October 18, 2008

Thursday, October 9, 2008

My name is Jaetaek Hwang


I drew this one for another caricature assignment.
Does it look like me?

Sayid_Caricature

I like his character in the TV show "Lost."
I drew this one for caricature assignment.

Sayid!!!

little dragon


It's cool shape. Isn't it?

Saturday, October 4, 2008

Good Friends

Look at these guys.

They will be good artists soon.

Friday, October 3, 2008

My Lemon II

I posted the network node I used for my lemon shader. I wish this one will give you some ideas for your work. Good Luck guys!!!



Another view.....
sick...


Renderman Procedural Shading, Lemon








Shading is done using Renderman.
If you look at the shding nodes I used, you may die because of headache.
I got a headache all day plus the next day after I am done this guy.
[-_-]





It am still working on this guy.

Inspector


It's done by XSI.

And I used shake for compositing.

Under the Sea

This is another old work of mine. It's done using Maya.
This image is originally a movie clip I made.
I like Dark Green water because it's green!.
-_-]]