Thursday, January 27, 2011
No more Dream giver!!!
Recently, I heard that Dream giver project was finished. Although, I couldn't finish it with others, I knew that they made a good movie at the end. To celebrate myself, I made this images. This work will be my last work with dream giver.
Good job All DG team!!!
Saturday, January 15, 2011
Ground Vehicle: Turntable
Ground Vehicle from Jaetaek Hwang on Vimeo.
No HDRI,
No GI,
No final gathering.
Sometimes, using those rendering technologies make the final renders look in less quality.
I will say, "Simple is the best!"
Monday, January 10, 2011
Nuke: Z-depth
This is a screen shot showing how Nuke works with a sequence of Z-depth render with a beauty render. If you have two separated renders, beauty and z-depth, you need to plug the z-depth render into a z-channel with a shuttle or shuttle copy node. Then your sequence files will have rgba and z channel in one node to be good for z-blur node.
Green color - in focus, Blue - closer, Red - further.
Friday, January 7, 2011
Shading! Shading!
Shading is always fun, at the same time, it is really hard job.
During this work, I mostly focused on surface materials rather than painted textures.
I used Maya Mental ray as a renderer for this project. I really miss using renderMan.
RenderMan is still too expensive to use for personal purpose.
What is the best renderer? I will say,
RenderMan > Vray > Mental Ray.
That's right. I am using third best one now. Sad....
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